HTML5 joins the club of web based game types that is supported on itch.io!
You can find the HTML Game type on the new/edit game page. In order to add your game you’ll need to upload a ZIP file containing a file called
index.html and all of the game’s resources. itch.io will handle extracting and hosting it for you.
Your game will be embedded in an
iframe on itch.io’s game page. Like other web games, people playing your game will be given the opportunity to donate if you’ve linked a payment account.
You can read more about HTML5 games on this info page.
And lastly here’s an example HTML5 game by @AndreYin: http://andreyin.itch.io/balloon-rescue
P.S. itch.io now has 300 public games, awesome! Thanks to everyone who has supported itch.io over the past few months, the site wouldn’t be here without you!
Starting today if you view a game you have created and you are logged in the view will not count towards the game’s analytics.
In the past any view from a browser would trigger a view increment. I know a lot of people end up refreshing the game page and looking at it multiple times when designing it. Because these kinds of views can interfere with understanding how a game is being viewed by other people they will no longer count.
Download keys now support labels to help you organize them:
Some other small enhancements have been applied as well, the list will update automatically as you make changes so you can keep track of the keys easier.
If you weren’t aware of download keys you can find them on the bottom of the “Game Analytics” page. From there you can create special download URLs to give someone access to your game without having them pay.
There are a few Android games floating around on itch.io but it’s quite hard to locate them. I’ve added Android as a platform option on the game edit page. You can also now filter by Android from the browse page. If you’ve got an
apk file uploaded make sure head over to the game edit page and tick the “Android” checkbox.
When itch.io started there were just a handful of games, you could easily see all the games in a single page. This is no longer the case, itch.io now has over 250 published games!
The old browse page let you scroll through the entire library, which was nice to see the vastness but not so nice for those looking for something specific.
The new browse page lets you filter content by a set of different facets. For example, you could easily browse through just the free Linux action games.
Additionally, it’s now possible to search for games by keyword. You can find the search bar on the top of the browse page. For example, you could search for Rose & Time.
This is just the start of browsing and discovery for itch.io. As time goes on I see itch.io not only as a way to distribute games but also as a way to promote and expose games. Being able to effectively find games is the first step to a great place to discover new games.
You can find an example of the new checkout flow on the X-Moon game page, click Download Now, then Credit Card.
Today itch.io is releasing its third payment provider: Stripe. Stripe lets a buyer pay with credit card directly from itch.io without the need for any additional accounts (opposed to PayPal or Amazon Payments). Stripe’s transaction fee is $0.30 + 2.9%, the same as PayPal and Amazon and it is available in the United States, Canada, Ireland, and the United Kingdom.
In order to use Stripe you can find the “Link to Stripe” button in the Payments section of the User Settings page. The button will guide you through creating a Stripe account if you don’t already have one.
You might also notice the Payment section has been updated to include summaries of all the providers with their rates and where they are available. Hopefully this should make it simple to choose the ones that are right for you.
A note about security: itch.io’s servers never hold or even see any credit card information used to checkout with Stripe. All confidential data is sent directly to Stripe from your browser session.
The FAQ has been updated to reflect addition of Stripe.
The itch.io widget is an embeddable piece of HTML that you can put on other sites that enables visitors to download or buy your game!
The entire download and purchasing flow is available through the widget. You can name your own price, download free games and see files that have individual prices.
If you’ve already got a website for your game then the itch.io widget is the perfect way to take advantage of what itch.io provides while still keeping your game’s page.
The widget comes in two colors, dark and light:
You can find the widget page on your My Games page, right next to the Analytics link.
P.S. Even though October is over itch.io still takes no cut. I’ll have some more information on this in the near future but in the meantime enjoy the extra time.
If you’ve purchased any games on itch.io and are potentially worried about losing your download access then you don’t have to worry any more. You can now request all your download URLs to be sent to your email address from the support page: http://itch.io/about/support
When you buy a game on itch.io the purchase is associated with the email address you bought it with. As long as you have access to that email address you can request your download URLs at any time.
In celebration of the Ludum Dare October Challenge, which challenges you finish a game and make at least $1 selling it, itch.io will take no cut of transactions for the rest of October! This means you get to keep all of your profit after the payment provider, Amazon or PayPal, takes their cut.
Go forth and sell some games!